The trick will be dealing damage on each. Summon spirit weapon. They flit around you to a distance of 15 feet for the duration. At least from an optimization standpoint. Nearby enemies take 3d8 Radiant Damage or 3d8 Necrotic. The latter is the stereotypical choice for a Cleric, but with good reason since it allows you to heal and buff allies on the field. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. -action. Revivify - a Level 3 spell which revives a dead ally. Over 3+ rounds, it. If facing the sigil, the secret room is up and to your right. I'll probably pick the first two for my Sorc 1/Swords Bard x BUT I mean. Building her as a full tank, (especially act 2 on with lathander’s mace or DI mace in a3), casting spirit guardians and then literally flying around the map procc’ing it is just so damn satisfying. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. CHUNGUS_KHAN69 • 9 days ago. BG3 is the third main game in the Baldur's Gate series. Once equipped, these Accessories may give the character certain bonuses, such as new Spells, resistance against certain kinds of damage, bonus AC, an increase to an Ability Score, or more. We are counting the initial casting of the spell as the gnolls entering spirit guardians, so the gnolls make wisdom saving throws and take 3d8 damage. However, it can still take damage from spells that influence a larger area. I wanted to maximize Spirit Guardians' single target damage and came up with a build that might use it to its fullest potential maintained and nova damage: . My go to is usually setting an upcast Cloud of Daggers on top of Hunger of Hadar, then have. But one of the game's biggest mysteries happens early on, when it's time to create your. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. Still takes half damage on a successful Saving Throw. They flit around you to a distance of 15 feet for the duration. Oct 25,. 10% save 5d8/2 = 0. Step 1: cast spirit guardian. This can be perfect, especially against multiple weaker enemies. BG3 is the third main game in the Baldur's Gate series. I'm on early Act 2 right now and ever since late Act 1 I've been experiencing a progressively larger number of weird interactions and possible bugs. Level 1 - Choose a Cleric Domain (Life, Light, Knowledge, Trickery, Nature, Tempest, War) Level 1 - Choose a Deity (Class Feature). Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The sources for RAW, RAI, and BG3 definitions of this. As a Cleric, you will have to balance your spell list with spells of each level. My paladin had a nice view of shadowheart. If he can pre-buff Shillelagh and Spirit Guardians (the former is a cantrip and the latter has a 10 minute duration), I think the Cleric can be pretty competitive with non-caster melee. A potent beam of light that blinds targets and deals high damage. Gather your party and venture forth!Spirit Guardians. In BG3, I would have expected that you. Gather your party and venture forth!. And Pact of the Blade gives warlocks the hexblade's stuff. of course Spirit Guardians, daylight (in a game with Epic Vampires that cranked out legendary attacks), and Great Swords that did radiant damage certainly helped. One thing I found BG3 does really well is Opportunity Attacks. Provocative light blooms from the engraved contours of this ring. Radiating Orbs + Spirit Guardian Cleric: Stack up Radiating Orbs damage/debuffs using Luminous Armour/Luminous Gloves/Callous Glow Ring/etc. Aug 14, 2023Spirit Guardians. I count myself as one of the few! Requirements: Be a cleric/have Shadowheart in your party/have access to Spirit Guardians or another AOE spell. Spirit Guardians Aura. The first time TU was cast by an ally outside my party, and on my Shadowheart. They are not invulnerable with Demonspirit Aura active. • 16 days ago. No concentration required. Finally, choose one of the following options when asked if you prefer the other form: advertisement. Put on the Whispering promise ring, Hellrider's pride gauntlets and dual crossbows. The only cases where I think HoH might be better would be either in a tunnel up to 40' wide, with a group designed around pushing or shoving monsters and even in that case having both is incredibly useful. As you have control over the creation of this important character, it's easy to sweat the small stuff, like the character's voice. This item was originally Season Three exclusive, but now. Stabbothy. You call forth spirits to protect you. But what is a Guardian, and how will they assist you on your journey? This guide will explain. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I guess the goblins didn't see that coming. Nearby enemies take 3d8 Radiant Damage or 3d8 Necrotic Damage per turn, and their movement speed is halved. No, but at least you can get Spiritual Weapon (which can be upcast for more damage, doesn't require concentration and has its own action economy, just uses your bonus action on the turn of casting), Spirit Guardians (requires concentration, but is worth it), Haste and Counterspell. Call forth spirits to protect the area around you. I am SO ready to have a speedy gonzales cleric,. Member. Wet + max damage can 3M circles of mobs in one turn. A level 2 Cleric will unlock the Channel Divinity Charge. Still only has ever worked once and it's hot patch 2 so idk if there even aware of the problem. Dec 6, 2022. It’s just a bonus action to cast, you can still make the most of your clerics turn especially early when you don’t need to healing word anything. always feels like a wasted 2nd lvl spell slot. RELATED: Baldur's Gate 3: What Should You Do In The Githyanki Creche Infirmary. With Luminous Armor (and especially Spirit Guardians) it's almost instant -9 (or -30+) on every enemy. - Luminous Armor : 3m AOE Radiating Orb triggered by Spirit Guardian. Coruscation Ring is an uncommon Ring that inflicts Radiating Orb on creatures that the wearer deals spell damage to. 4 damage per target from spirit guardians over 21 rounds, after spirit guardians runs out. Rosymorn Monastery is located on the Mountain Path in Act 2 of Baldur's Gate 3 and contains a lot of new information about the main story. . 5/lvl) damage per turn of "evil hates it" radiant damage. Peter Quill, still reeling from. Make Shadowheart a tanky frontliner, cast Spirit Guardians and go to town. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. But Sanctuary seems to end if you have Spirit guardians up. Prayer of Healing - a Level 2 spell which heals the entire party, only outside of combat. . r/BaldursGate3 • *Lying In A Hospital Bed With 3rd Degree Burns* “Worth It!”. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. The wearer must be illuminated for this effect to occur. On a successful Save, targets still take half damage. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. Here are some of the best spells you can take as a War Cleric Fighter in BG3: Guidance, Light, Sacred Flame, Resistance. Level 3-5 Create Water is ENORMOUS and it basically makes it impossible for enemies to move where they want to as long as Shadowheart is standing in the water. Cleric is a Class in Baldur's Gate 3. Then when you get past level five, upcast spirit guardians. Description . They require character level 70 to drop. Gather your party and venture forth!. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. The fact of the matter is at lvl 5, almost every domain is going to be using Spirit Guardians and has no real reason to be in melee combat moving them all into midrangers. Reakd. You call forth spirits to protect you. Step 4: end your turn. Share. 0. gleaming sword and shield emblazoned with the symbol of your deity. Spirit Guardians Aura. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. You can either bonk them with a weapon or cast spells at them. But if you compare it to the cleric using Spiritual Guardians, Spiritual Weapon, and using his action every turn, his usefulness as a character doesn't measure up. While Sanctuary is up, you can still. NEW! - New Spells have been added to the. For a frontline bard take a good look at higher level ranger and paladin. Using Bane, you can all but ensure that Hold Person will land. We start with Sorcerer for Con saves and the Shield spell, both of which help us concentrate on Spirit Guardians. Copy Link to Clipboard In bg3, anybody can throw a healing potion as a bonus action. There are numerous ways to play this game, and none of them. 58 damage from weapon (384. The Baldur's Gate 3 Guardian is a mysterious figure present from the moment the game starts - after completing character creation, you suddenly have to construct a. Round 1: Cast Spirit Guardians on yourself. • 3 mo. Guardian of Faith deals a maximum of 60 damage before ending it's protection. Guardians of faith- passive damage. starmamac • 22 hr. Spirit Guardian and Spiritual weapon is just Soo good. Afterwards gave her amulet of misty step and ring of movement for faster moving mayhem. lvl 6 is basically the same but use call. It deals out damage turn after turn after turn and controls a big chunk of. Call forth spirits to protect you. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. They flit around you to a distance of 15 feet for the duration. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The 4th level spell, Guardian of Faith. Shadowheart as trickery cleric for bless, spirit guardians Lae'zel for polearm master. Spirit Guardians is an area control spell with a damage rider. guide aims to provide you with an in-depth understanding of how to master the utilization of Guardian of Faith during BG3 combat scenarios. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Gale + 1 zombie + 1 elemental +1 mummy = 4. Gather your party and venture forth! For example, the cleric is surrounded by gnolls and he casts the spell. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. 10th level (All Bards): all of the above, in addition to banishment, banishing smite, telekinesis, wall of force (or stone, if force is not in the game) You should pick counterspell and telekinesis in most cases imo. Caster can't become Invisible while Concentrating on this spell. The X on the icon also allows you to end your concentration before the duration naturally expires. 3" our beloved band of misfits are looking a bit different these days. Spirit Guardians deal radiant or Necrotic damage in 3 3-meter radius. To what level should you upcast Spirit Guardians? As a general rule, spirit guardians is not worth a spell slot higher than 5th level. BG3 is the third main game in the Baldur's Gate series. That Hexblade 2/Crown Paladin X build wouldn't get access to Spirit Guardians until Character Level 11. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. An AoE summoning spell for increased crowd control and damage. and theres no steeds in BG3. Beacon of Hope - healing effects restore the maximum amount of health possible to affected allies and grants the same allies advantage on Wisdom saving throws . Each of the Cleric Subclasses reflects a domain their god has dominion over, and grants the Cleric unique abilities relating to that domain. Sahdowheart by default is a High Half-Elf. Tailoring Your Spell SelectionSpirit Guardians. You can still take damage from area spells. BG3 is the third main game in the Baldur's Gate series. I'm pretty disappointed in Nature Domain Cleric in BG3 tbh as the tabletop version can grant resistance to certain elements with its Channel Divinity, but the BG3 version doesn't have that so its CD quickly loses importance after Act 1. Spirit Guardians is 6d8 (6-64) damage every turn to every enemy that's near you. 5. Details: Range: Self AoE: 3 m / 10 ft (Radius) Concentration At higher levels When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Radiant damage. This shit is amazing because you can give out bless to your whole team with preserve life or mass healing word without dropping spirit guardians concentration. They flit around you to a distance of 15 feet for the duration. If you ask us, the best Domain to choose for your Cleric is the either Life Domain or the War Domain. Guardian of Faith lasts 1 minute and has 60 hit points. Also balance can be part of why something is not fun to play, if it feels too weak it feels unfun. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. This becomes more important the bigger the size of the creature casting the spell. And Spiritual Weapon. Spirit guardian procs. The wearer must be illuminated for this effect to occur. Gather your party and venture forth!. On a successful save, targets still take half damage. BG3 is the third main game in the Baldur's Gate series. Feats, however. O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough. Take warcaster feat at 4 to maintain concentration on spirit guardians. Please be mindful and obscure any spoilers. T ayaka was a rare species of canine known as the coastal or sea wolf. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. If you are good or neutral, their spectral form appears angelic or fey (your choice). BG3 is the third main game in the Baldur's Gate series. Effects/Special Abilities. Step 2: move 14ft away from enemy (spirit guardian procs) Step 3: move 16ft away from enemy. Baldur's Gate 3 > General Discussions > Topic Details. Gather your party and venture forth!#baldursgate3 #patch9 #paladinLink to memberships: to discord server: voice 1 or 2? – BG3. Use spirit guardians (specifically radiant damage) and move them around the field or in key choke points so that all enemies run into the space. Gather your party and venture forth!. While concentrating, Shadowheart will deal 40 Radiant Damage. Spore for reasons already said. A bastion of radiant defense, it conjures forth a guardian spirit sworn to protect its caster and allies against the encroaching forces of darkness. Absolute 0ne. A party of 4 turns into a party of 10+ depending on if your teammates also have summons. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. . Spirit Guardians. 1 mo. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition. Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points. Also, while it requires concentration, Spirit Guardians, available to all Clerics at level 5 is better in combat. Baldur's Gate 3. Baldur's Gate 3's Fireball has a 6m (20-foot) radius, exactly the same as in every edition of tabletop D&D for the past 30 years. Use her Trickery Domain skill Mirror Image to give you +9 AC, cast Spirit Guardians (level 3 spell, level 5 to cast) and just run at things you want deleted. Because if you hit me with Ray of Frost, and then Spirit Guardians it's different from Spirit Guardians and Ray of Frost. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. Whenever I cast Spirit Guardian while under the effect of Sanctuary, I stop concentrating on SG instantly. From the common cleric spell list you can also focus on radiant damage for the extra holy blasting! If you want the skill side of things too: pick a background like Guild Artisan (Insight and Persuasion) and the Observant feat (+1 Wis, Perception and. In the tabletop you would flavor this however you want, but it will probably look at certain way in BG3. A full caster that can plop down not only Spiritual Weapon (a Bonus Action summon whose damage output is too high for its spell level because "it's an iconic spell"), but also Guiding Bolt (another busted spell for iconological reasons), Spirit Guardians (which is basically an enemy lawn mower) and Guardian of Faith is absolutely. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. On Save: Targets still take half damage. Last edited by Saito Hikari; 08/05/22 10:42 AM. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Here are the types of spells in Baldur’s Gate 3. break it. 3. Best backgrounds for Cleric in BG3. Every creature you do not designate treats that 15' radius as difficult terrain including flyers. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. Turn Undead is a. 19. Spirit Guardians : Call forth spirits that will protect the area that surrounds you, and the enemies close by will take in radiant damage. Spirit Guardians bug with shadowheart. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians is a Conjuration Level 3 found in Baldur’s Gate 3. Which they do. Level 3 Conjuration Spell. Try to keep all characters semi grouped and dash/disengage the spirit guardians caster around to use them like a lawn mower. 65 + 3d8/2 * 0. This build focuses on two distinct spells: mirror image and shield of faith (which gains additional synergy through gear) neither of these scale with spell level so getting higher level slots for them is wasted. A tour of BC Ferries' Spirit of British Columbia. I'm probably going to stop using the Luminous Armor, maybe just use the Gloves only. Gather your party and venture forth! No, but at least you can get Spiritual Weapon (which can be upcast for more damage, doesn't require concentration and has its own action economy, just uses your bonus action on the turn of casting), Spirit Guardians (requires concentration, but is worth it), Haste and Counterspell. Spirit Guardians deal radiant or Necrotic damage in 3 meters radius. Spirit Guardians RAW has a 15-foot radius regardless of your character’s maximum movement speed. Plus your action for another spell. If you are good or neutral, their spectral form appears angelic or fey (your choice). On Save: Targets still take half damage. Drop a healing potion in between your other party members and use a bonus action to shoot the potion. Melted pretty much every duergar in the Nere fight effortlessly. This spell is a variation of the spell Spirit Guardians. Invisibility and Sanctuary stand out, especially since Sanctuary is a bonus action so theoretically she can do both on one turn. Gather your. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. C Tier Concentration Spells in BG3 Spirit Guardians. Strong later spells like Banishment in solasta was 10 rounds, in bg3 its a pathetic 2. The War Domain is primarily a martial subclass. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians: At this stage, you should have decent spell concentration. It wins almost every outside fight in Act 2 all by itself. Clerics who follow this Domain often forego offensive spellcasting in favor of dealing damage directly in the melee. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. For me in bg3 I’d go with life cleric as extra healing is nice, and heavy armor proficiency is very valuable. I'm unable to decide if this combo is fun or not fun. BG3 is the third main game in the Baldur's Gate series. If you have Shadowheart in your party, use Sanctuary, Beacon of Hope, Spirit Guardians, Mass Healing Word, and Lesser Restoration to cure off conditions. Counterspell. I don't disagree about staying cleric probably being a good way to do good damage without doing extra spirit guardians damage, but going cleric 8 definitely isn. Definitely keep this spell on hand. Three times the guardian saved my life: Opened the pod so I have the chance to get off the ship. - Coruscation Ring : Radiating Orb triggered by however many Magic Missiles i want to use. Song of Rest - another such nice support ability that function like a thrid short rest. As of the 2018 errata, if an enemy takes damage from your spirit guardians spell, your sanctuary spell ends. Definitely keep this spell on hand. Just having a cleric being able to operate in melee effectively while casting so my paladin isnt soloing the frontline every encounter has been a breath of fresh air. Baldur's Gate 3. webp Guardian of Faith Spirit Guardians. Concentration is already incredibly contested by shield of faith, darkness, invoke duplicity. Action surge let's you cast 2 spells so you can shove, cast action surge, cast spirit guardians, attack and channel divinity for 1d8 + 15 + str bonus. Area of Effect: 3m Attack Save: Wisdom (On Save: Targets. ago. Sanctuary is not concentration. Half-Plate + Shield is 19 AC + Shield is 24 AC + Dodge action is effective 29 AC. Sunbeam. Adding 1 takes this to failing on only 1 or 2 or 90% chance of success. BG3 is the third main game in the Baldur's Gate series. For BG3, I think the classes are well balanced, at least on EA. I'm thinking I can reach a group of mobs, cast Spirit Guardians, then use the bonus action fly to reach the rest of the mobs, am I missing something? This seeks really. With Luminous Armor (and especially Spirit Guardians) it's almost instant -9 (or -30+) on every enemy. On a successful Save, targets still take half damage. Step 5: it’s now your turn again. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. Spirit guardian is amazing with momentum gears O. Spirits protect the affected entity. Spirit Guardian + Sancturary. war cleric seems like an easy level 2/3 for almost every martial character in bg3. In Baldur’s Gate 3, the Cleric class represents divine spell casters. First, a closer look at Grim Harvest: Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points [. < >. Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. It works. Level 3 Conjuration Spell. Trying to get more out of your spirit guardians is going to provide you with way more damage than investing more into cleric to get an extra 5 damage a turn on an already weak cantrip. O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough. The way xp scales in BG3 I think the first 5 levels are really important (at higher difficulties especially) so you want to optimize your power curve for it to. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Why this is an issue: Spirit Guardians is widely considered one of the best damage spells in 5e DnD, and is a huge source of the Cleric's offensive potential and control. Hunger of Hadar. Turn 3: the rest of your party has wiped the enemies anyway with no contribution form either your cleric or their spiritual weapon. Related Topics Baldur's Gate Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Wisdom isn’t important, at all. you still get spirit guardians, the war domains extra attacks, smites, and more spell slots for smites. Spotted an issue with this page?These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. lvl 3 DPR*9 rounds = 115. Each target that takes Radiant damage will release an AoE shockwave that applies multiple stacks of Radiating Orb. Spirits protect the affected entity. 88) and spiritual weapon attacks (164. About the author . And it's radiant so almost never resisted and. We will focus on the spirit guardian spell, whichDeal are of effect damage (ra. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. BG3 is the third main game in the Baldur's Gate series. 90% fail 5d8 = 12. For more information about the Dream Guardian's true identity see: The Emperor At the beginning of Act Three, the camp will be disturbed by the demands of the Elder Brain, with the Dream Visitor pleading for the party to help them. To add to this, a single level in wizard, now go learn misty step from a scroll. Summon spirit weapon. The Guardian in Baldur’s Gate 3 is a mysterious NPC that you customize in character creation. Simply killing and looting gives nothing unless the initiative dice is rolled. I guess the goblins didn't see that coming. If you don't need the stuff in Tempest or War. In these situations Spirit Guardians is amazing. . Awesome as it may be, the more I play the clearer it's becoming that BG3 is far from perfect. As additional info, my shadowheart is cleric lvl 1 and bard lvl 11 now, but the spell. 84 feet). • 3 mo. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Trickery clerics get Polymorph, which is incredibly strong in 5e but not bg3. Spirit Guardians. Spirit Guardians is so brokenly powerful in a big fight. In BG3, Spirit Guardians has a radius of 3 meters (9. . At Level 5, you should choose Spirit Guardians and Mass Healing Word as your new Level 3 Spells. Spirit Guardians is a summoning spell that functions like a sentry to anyone who dares enough to come close. g. Contents. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. Glyph of Warding: I like this AOE spell as it allows Cleric to choose its element. Casting Spirit Guardian while under Sanctuary. ), let the enemy come to you and parish. A lot of the alternative choices presented in the video - i. Gather your party and venture. If you feel like playing that class is unnecessary to your comp or there is no mechanical reward to it, it also feels unfun. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. If you want the opponents to not make. Gather your party and venture forth!. Aug 6 @ 5:05am. Out of all the classes, I would argue that Cleric is the only one that is a MUST in BG3. If you are evil, they appear fiendish. Plenty of fights in BG3 have been tough and fair, I seriously question the design Larian put into this one. Spirit Guardians 3rd-level conjuration Casting Time: 1 action Range: Sel f (15-foot radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes You call forth spirits to protect you. Spirit Guardians (disambiguation) could refer to the following similar entries: Spirit Guardians Aura (Condition) Spirit Guardians (Condition) The 3rd level Spell, Spirit Guardians (Spell) Spotted an issue with this page?Pretty much every battle is spirit guardians + spiritual weapon. Coruscation Ring is an uncommon Ring that inflicts Radiating Orb on creatures that the wearer deals spell damage to. true. ago. In BG3 it gives you a full extra action. 6th level (Lore Bards): bless, create water, shield, misty step, pass without trace, counterspell, haste, spirit guardians, web. not alot of good clubs but there's alot of excellent staves in the game. Spirit Guardians is not harmful to the target, therefore it is ineligible to be placed into a Glyph of Warding. Don’t be afraid to let your cleric wade into melee - they have armour and shield proficiencies, they can take some hits. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. BG3 is the third main game in the Baldur's Gate series. It creates a protective aura that damages enemies who enter or start their turn within it. Spirit Guardians - Calls spirits to do 3d8 Radiant or Necrotic damage to nearby enemies each turn and slows enemies' movement speed by half ; Spiritual Weapon - Summons a weapon that can do 1d8. Lasts for 10 turns. Call Lightning, etc. Reply. A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. Game: Baldur's Gate 3. In the tabletop you would flavor this however you want, but it will probably look at certain way in BG3. Use inflict wounds to hit creatures who are sleeping or paralyzed for massive damage. Spirit guardians in 5e is a 3rd-level spell used almost exclusively by clerics. 15. So in our last session the group faced off against a priest of Tiamat who unleashed a Spirit Guardians upon the party.